This is interesting and of decent scale for the amount of time you had. Though, as I play your game, I start to feel like the gameplay elements you've selected to put in here are sort of loosely combined. I would say it would probably pay if you looked into game design concepts such as the core gameplay loop for info on how the elements of your game should play off each other. A big part of a gameplay loop is the reward, I'm not sure what I'm building towards when I'm put effort into your game. If you're into planning games, a tip I got from Tim Cain is that when you design a feature, you should always write the goal of the feature first for your game beyond just letting the player have fun. I think it's a little unfair that enemies can chase you essentially forever, not even being able to stop to craft a weapon to fight them off. Repeating the same sort of unfair death over and over builds up a lot of friction, and humans are by nature inclined to follow the path of least friction whether that's walking in a shorter path or not playing a game. I can tell you put a lot of effort and content into this game but there needs to be less friction in just playing it. It's annoying also that your keys are bound in a very odd way that causes the person playing to move their hand across the keyboard a lot. Your fighting could use better readability. I feel like I'm just guessing where my attacks are going to hit because there's no animations which are which are important for action. When short for time like in a game jam even red shapes appearing when you attack indicating your hitbox can work. I do understand you put a lot of time into this game and I don't mean to discourage you, I'm just saying it could use some work. Looking at your profile , you clearly enjoy making games and building them up. My opinion is just that you could use a little bit more knowledge in game design.
Thanks for the recommendation and sorry for the late reply I am working on a new game for a jam and when i finish the project i will decide to compile all the best ideas for my will and make a full release on mobile and also put a devlog Thanks
This is so good! You are definitely going to be one of the winners. Some recommendations:
Improve the enemies. Instead of them not colliding with any obstacle think of implementing a way for avoiding them. Also I think the fighting system needs an improvement. And reduce the spawn rate unless you are going for a hard game on purpose.
The two shops in the middle of the island don't convince me. Maybe you could change it to a boat that appears periodically?
Also I think the recollection system can improve.
I'm pretty new in this so don't take this recommendations seriously but overall great game
Thanks for recommendation if I will be one of the winner of the jam I will add a update to my game and compile all the advices from the comment. thanks for the review
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This is interesting and of decent scale for the amount of time you had. Though, as I play your game, I start to feel like the gameplay elements you've selected to put in here are sort of loosely combined. I would say it would probably pay if you looked into game design concepts such as the core gameplay loop for info on how the elements of your game should play off each other. A big part of a gameplay loop is the reward, I'm not sure what I'm building towards when I'm put effort into your game. If you're into planning games, a tip I got from Tim Cain is that when you design a feature, you should always write the goal of the feature first for your game beyond just letting the player have fun. I think it's a little unfair that enemies can chase you essentially forever, not even being able to stop to craft a weapon to fight them off. Repeating the same sort of unfair death over and over builds up a lot of friction, and humans are by nature inclined to follow the path of least friction whether that's walking in a shorter path or not playing a game. I can tell you put a lot of effort and content into this game but there needs to be less friction in just playing it. It's annoying also that your keys are bound in a very odd way that causes the person playing to move their hand across the keyboard a lot. Your fighting could use better readability. I feel like I'm just guessing where my attacks are going to hit because there's no animations which are which are important for action. When short for time like in a game jam even red shapes appearing when you attack indicating your hitbox can work. I do understand you put a lot of time into this game and I don't mean to discourage you, I'm just saying it could use some work. Looking at your profile , you clearly enjoy making games and building them up. My opinion is just that you could use a little bit more knowledge in game design.
Thanks for the recommendation and sorry for the late reply
I am working on a new game for a jam and when i finish the project i will decide to compile all the best ideas for my will and make a full release on mobile and also put a devlog
Thanks
This is so good! You are definitely going to be one of the winners. Some recommendations:
Improve the enemies. Instead of them not colliding with any obstacle think of implementing a way for avoiding them. Also I think the fighting system needs an improvement. And reduce the spawn rate unless you are going for a hard game on purpose.
The two shops in the middle of the island don't convince me. Maybe you could change it to a boat that appears periodically?
Also I think the recollection system can improve.
I'm pretty new in this so don't take this recommendations seriously but overall great game
Thanks for recommendation if I will be one of the winner of the jam I will add a update to my game and compile all the advices from the comment. thanks for the review
this game sucks
like your name. just stick to skibidi toilet if you didn't liked this
what the heck, this is so good. One thing, improve your page where people play. Im definitely not winning this!!!
thanks you liked this, i will see what to do about the page